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Advanced [show]


Uadjit Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long copper crest is drawn into a two foot long braid. Her face is scarred and worn.

Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.

History: She was born in a small forest village. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Uadjit Sumnarghthrysh, Female Dragonborn Bard 13
Medium (6'3") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 90 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunnloda Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. Her chestnut hair, when down, is lengthy. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in the south to a Assassin, Gunnloda learned a great deal about her father's area of expertise. Gunnloda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Assassin.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to be a fisher again

Ideals: Disciplined, Fighting. Bonds: Job, Nature, Enemies. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Gunnloda Trueanvil, Female Dwarf Aristocrat 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 123 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 20 (+5)13 (+1) 9 (-1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 2000 gp. Sardonyx (70 gp). Amber (40 gp). Rhodochrosite (4 gp). 1 Minor magic item.


Social Check DCs


Oskar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. He has no hair. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Oskar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. When Oskar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Athletic. Flaws: Ugly, Insomniac, Depressed. Bonds: Military, Poor. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Oskar Strakeln, Male Dwarf Paladin 9
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Jeweled anklet (3000 gp).


Social Check DCs


Hobart Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His hair is short and black. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Hobart Shadowquick, Male Halfling Paladin 12
Small (2'10") Halfling, True Neutral (CR 12)
Armor Class 12
Hit Points 125 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)20 (+5) 10 (+0)10 (+0)
Skills Deception +4, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc, Gnome, Undercommon, Terran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp.


Social Check DCs


Manea Verity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of the four houses of cards on her torso. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. Her deerstalker hat is riddled with cuts and holes. Her eyes are white.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Miner, Manea learned a great deal about her mother's area of expertise. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. By chance she met her sister recently and the two have been together since.

Motivation: She'd like to take her coworkers down a peg; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Manea Verity, Female Tiefling Expert 2
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 170 gp. 1 Masterwork studded leather.


Social Check DCs

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