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NPC Generator

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Advanced [show]


Bethrynna Selevarun, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a blue shirt with thin black vertical stripes and green pants. Her auburn hair is greasy and uncared for. She has gleaming, smiling amber eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Locksmith arts, while her mother instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Cleric school at a young age so that she could practice her martial talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Bethrynna Selevarun, Female Elf Cleric 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)15 (+2) 13 (+1)9 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Tomph Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. She has white hair. She wears a mask on her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great joy in being the best Adventurer in town.

History: Tomph was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Expand her business.

Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Tomph Gracey, Female Half-Orc Druid 15
Medium (5'1") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Deception +6, Medicine +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 7000 gp. 1 Medium magic item.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and many orcs want him driven away

Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Warrior 4
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp. Malachite (9 gp). Bloodstone (20 gp). Rhodochrosite (9 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Altho Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fancy white suit. His hair is brown, silky, and of moderate length. He has several tiny topaz earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is afraid of women and trembles around them

History: The child of southern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Farmer.

Motivation: He is greedy.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Altho Underfoot, Male Halfling Paladin 12
Small (3'4") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 4000 gp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (1400 gp). Sapphire pendant on gold chain (1400 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Oskar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Oskar embodies much of what other species detest in the Dwarves. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by goblins. Oskar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Oskar Deepdelver, Male Dwarf Warrior 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 99 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1000 gp. Eye agate (11 gp). Jasper (70 gp). Carnelian (70 gp).


Social Check DCs

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