Mary Clare, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Laborer uniform. She carries a battered longsword and tarnished lance as well. Her golden hair is drawn into a tight pony tail with a cross scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Mary was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: Regain custody of her son.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Religious, Family. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Hugolina Hamilton, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She is an epitome of beauty. She wears her silver hair up in a very large beehive style do. Her green eyes are slightly larger than normal.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also has developed a complete distrust of the Masseuse profession.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.
Motivation: Further expansion of business; and money/treasure
Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Goblin, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp. Obsidian (11 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item.
Trail Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Beneath her clothing is a huge mess of scar tissue. Her fur is cinnamon and curly. She wears crescent spectacles with a black brim.
Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has achieved small success as a Fortune-teller.
Motivation: An old rival family wants her found; and wants to raise her children well
Flaws: Impulsive, Antagonistic. Bonds: Slave, Job, Criminal record, Family. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 11)
Armor Class 10
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1100 gp. Azurite (16 gp). Blue sapphire (1300 gp). Sardonyx (80 gp). White opal (1300 gp). Blue-white diamond (2000 gp). Zircon (80 gp). Alexandrite (1300 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dabbledob Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and brown robe with the hood down. His skin is fair and his fingers are delicate and long. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Dabbledob never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, In love. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 10000 cp. Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Pelt In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Pelt has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Optimist, Logical, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 71 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Infernal
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 pp. Azurite (13 gp). Banded agate (13 gp). Violet garnet (300 gp). Black pearl (300 gp). Carnelian (30 gp). Freshwater pearl (13 gp). Rose (30 gp). Red-brown spinel (70 gp). Aquamarine (300 gp). Coral (70 gp). Obsidian (13 gp). Deep blue spinel (300 gp). 1 Medium magic item.
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