Suhnae Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and a deep hatred of drow
Ideals: Logical. Flaws: Depressed. Bonds: Job, Nature, Enemies. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 23 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 18
Languages Common, Elven, Druidic, Gnoll, Celestial
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (500 gp). Gold cup set with emeralds (2000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Sapphire pendant on gold chain (2400 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (2400 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Medium magic item.
Joser Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and to share knowledge with the world
Ideals: Extrovert, Logical. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 20000 cp. Fiery yellow corundum (700 gp). Banded agate (10 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel shirt with thin grey vertical stripes and tan pants. His gray fur is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Eccentric and domineering, Three will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: His religion dominates his actions.
Ideals: Athletic, Extrovert, Pacifist. Bonds: Religious, Slave. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 15)
Armor Class 14
Hit Points 91 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 7000 gp. Tiger eye turquoise (12 gp). Rose (20 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Rich purple corundum (1000 gp). Malachite (12 gp). Obsidian (12 gp). Peridot (20 gp). Golden yellow topaz (1500 gp). Amethyst (130 gp). Sardonyx (20 gp). Onyx (20 gp). Deep green spinel (130 gp). Amber (130 gp). Carnelian (20 gp). 1 Medium magic item.
Merihim Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Bricklayer. He has wavy blue hair. His white unseeing eyes seem to look past you.
Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great joy in being the best Bricklayer in town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Merihim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Disease. Bonds: Job, Religious, In love. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (10 gp).
Radomir Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears tight fitting clothing which further accentuates his frame. His right leg appears badly burned and disfigured. With a patchy black beard and wild black hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, In love, Religious, Immigrant. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Azurite (12 gp). Citrine (40 gp). 1 Minor magic item.
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