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NPC Generator

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Advanced [show]


Frug Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He keeps his long black hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane, Lazy. Bonds: Enemies, Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Frug Ningel, Male Gnome Rogue 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 pp.


Social Check DCs


Yurk Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, and his gloved hand is found clutching a rapier. He is bald on top and has large chestnut tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things.

Ideals: Persistence, Gifted. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Yurk Brownrigg, Male Half-Orc Ranger 4
Medium (5'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Deception +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Enialis Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are hazel and beady.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Enialis took refuge in the ruined castle and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the south

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Sensitive, Shy. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Enialis Lathalas, Male Elf Druid 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. Amethyst (80 gp). 1 Banded mail.


Social Check DCs


Cloud Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His orange fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Cloud grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist, Artistic. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Cloud Of Stars, Male Tabaxi Druid 5
Medium (5'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. 1 Everburning torch. 3 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Karash Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has worked as a Gardener like his father before him.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Job, Religious. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Karash Harley, Male Half-Orc Expert 10
Medium (5'9") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 20000 sp.


Social Check DCs

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