Sun Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her fur is yellow, silky, and of moderate length. Her eyes are likewise green.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Sun studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Onyx (60 gp).
Elysande Darby, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is generally shirtless and showing off her tattooed chest. She is tall, broad shouldered and powerfully built. Her red hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Doctor, but she was a colossal failure. She then took over the family business and is one of the better Glassblower for hire.
Motivation: Marry her sister to traveling adventurers; and sabotage a competitor
Ideals: Impeccable. Flaws: Impulsive. Bonds: Slave, Job, Family. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 80 pp. Blue star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Violet garnet (1100 gp).
Mindartis Aloro, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his blue robe and has his sickle always slung over his shoulder. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mindartis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mindartis. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 49 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Oskar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small desert village. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Oskar began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Oskar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is terrified, and will act out of fear; and revenge
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 300 pp. Black opal (1600 gp).
Valanthe Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair is wavy and long. Her brown eyes dart from person to person to random spaces in the air.
Personality: Valanthe wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the east, but her parents moved at a very young age to the north. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Disciplined. Flaws: Antagonistic, Ugly, Mundane. Bonds: Immigrant. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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