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NPC Generator

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Advanced [show]


Oriel Denholm, Female Human [Permalink]

Personal [hide]

Description: A 5'5" southern woman, she wears just a brown suit. She wears a colorful flower in her white hair. She wears crescent spectacles with a black brim.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born several months after her father was called into army service. Oriel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Attractive, Religious, Military, Nature. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Oriel Denholm, Female Human Barbarian 2
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)8 (-1) 9 (-1)12 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Griselda Denholm, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy grey dress. She keeps her golden hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Griselda was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Griselda's father didn't care for her much, and the feeling was mutual. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Military, Religious. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Griselda Denholm, Female Human Warrior 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 16 (+3)13 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Emeny Denholm, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears dark leathers with embroidery. She has shaved her head bald. Her violet eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to loving parents in a slum to the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Emeny Denholm, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Luthra Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears silk and lounges about seductively. Sporting a red mohawk this woman's hair draws a lot of attention. She has brown eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Luthra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her sister.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Guard

Voice: American accent

Attributes [hide]

Luthra Nucklestamp, Female Gnome Barbarian 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 56 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Shump Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Shump was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic, Opinionated. Bonds: Attractive, Has a crush, Adventurer. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Shump Alton, Male Half-Orc Rogue 9
Medium (6'7") Half-Orc, Neutral Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)7 (-2) 16 (+3)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs

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