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NPC Generator

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Advanced [show]


Geoffrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right leg appears badly burned and disfigured. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Geoffrey Wilberforce, Male Human Warlock 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Insight +4, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 220 pp. Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Arumawann was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted, Entrepeneur, Persistence. Bonds: Rich, Nature. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Arumawann Pingun, Male Gnome Druid 13
Small (3'7") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 105 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)13 (+1) 12 (+1)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 800 pp. Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries a battered sword and tarnished halberd as well. He has done his best to style his purple hair to look like a famous performer. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Mormo studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Mormo Nowhere, Male Tiefling Cleric 18
Medium (5'2") Tiefling, Neutral Evil (CR 18)
Armor Class 12
Hit Points 79 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)20 (+5)
Skills Nature +8, Survival +6
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 1300 pp. Aquamarine (200 gp). Hematite (13 gp). Hematite (13 gp). Eye agate (13 gp). White opal (1500 gp). Azurite (13 gp). Star ruby (1500 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Peridot (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Arnold Langston, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his blue eyes.

Personality: Eccentric and domineering, Arnold will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Fighting, Extrovert, Joker. Bonds: Nature, Enemies. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Arnold Langston, Male Human Adept 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 7 (-2)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Shifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing the road beaten gear of a warrior. His beige fur is drawn into a tight pony tail with a butterfly scrunchie. He has hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Shifting grew up listening to his mother's many stories. Through the years after Shifting was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shifting's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Shifting In the Wind, Male Tabaxi Warlock 6
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 17 (+3)18 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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