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NPC Generator

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Advanced [show]


Drusilia Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries scythes. Her hair is short and brown. Her gray eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Drusilia Meliamne, Female Half-Elf Expert 5
Medium (4'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. 1 Small steel mirror. 1 Silver holy symbol.


Social Check DCs


Gesrethe Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. Her white crest has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a criminal king-pin and mafia family Gesrethe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gesrethe decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She feels threatened by others.

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Gesrethe Hshhsstoroth, Female Dragonborn Adept 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 50000 cp.


Social Check DCs


Ida Snape, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown painted combat armor at almost all times. Her white hair is lengthy and is close to two feet long. She has a dull look in her gray eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She believes the world needs to unite to get rid of giants once and for all.

History: Ida was born with her mother's beautiful face. In her 11th year, her parents were killed by a giants raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Ida was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Optimist. Bonds: Attractive, Poor, Enemies. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Ida Snape, Female Human Expert 3
Medium (4'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Azurite (6 gp). Freshwater pearl (6 gp).


Social Check DCs


Breena Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She has a moderate pudge and is not very fit. Her head has been shaved. Her eyes are hazel and beady.

Personality: Breena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Breena Murnig, Female Gnome Monk 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Magnifying glass. 1 Silver holy symbol. 1 Average lock.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. Her long black fur is drawn into a two foot long braid. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to her current location. She was granted divine powers by her dying sister.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Pelt In the Wind, Female Tabaxi Sorcerer 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 7000 sp.


Social Check DCs

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