Cloud Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her white fur is thinning but still full. Her green eyes have a joyful gleam in them most of the time.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She enjoys reading and quiet.
History: She was born blind and as such lacked many opportunities for work. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and to protect her home
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Guardian, Military. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 4 (-3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. Star rose quartz (70 gp).
Torgga Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has no hair. Her eyes are hazel.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to make almost anything out of random pieces of junk.
History: Born to a Mortician, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and regain custody of her daughter
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Lia Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of maces, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently she has begun working with bootleggers and crooks.
Motivation: She is greedy; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Fighting. Bonds: Criminal record, Rich, Religious, Enemies. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 2400 sp. 1 Half-Plate. 1 Buckler. 1 Masterwork Light wooden shield.
Jade Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Detective uniform. Her orange fur is unkempt and raggedy. Her eyes are green.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the south her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: To be a Carpenter again; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1500 sp. Rose (20 gp). 1 Masterwork Common Melee.
Uraim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His black hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Uraim hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Fighting, Joker, Justice. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (500 gp). Peridot (40 gp). Obsidian (12 gp). 1 Masterwork studded leather.
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