Keyleth Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her hair is chestnut and very short. Her eyes are violet and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has drifted from career to career and currently works as a Jeweler.
Motivation: Expand her business; and she loathes her own lifestyle
Flaws: Ugly, Depressed, Impulsive. Bonds: Rich, Job. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Norman Myerscough, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He has amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.
Motivation: Someone believes him a fraud; and doesn't want to be a mason and was forced into it by his family
Ideals: Optimist. Bonds: Attractive, In love, Nature, Family, Enemies. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 85 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2200 gp. Fire opal pendant on a fine gold chain (2000 gp). Solid gold idol (1100 gp).
Flame Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. She keeps her long lavender fur kept up in a rat tail. Her copper eyes dart from person to person to random spaces in the air.
Personality: Flame is depressed about a lot of things. She tends to be a nihilist. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in kukri use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle.
Ideals: Fighting. Flaws: Depressed. Bonds: Mentor, Enemies. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 6000 cp.
Joser Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Joser studied abroad. His father was a soldier and died while he was still young. Joser was left his father's suit of armor and trained in its use and care. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Foxilon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large white jacket, and is pretty ugly. His chestnut hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.
History: He was born in a small mountains village. A gifted student he started as a Bather, but he got bored and became a Interpreter. He inherited the family business which he has now maintained for 5 years.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Job, Rich. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 10 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
