Dondon Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries with him a set of glaives on his belt, each one with a opal on the hilt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Dondon lived on a farm with his father, near the main road leading to a nearby town. One day when Dondon was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dondon was heart-stricken from the event, and his mother started working long hours to provde for them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Insane, PTSD. Bonds: Military, Family. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Cloth of gold vestments (160 gp).
Marastyr Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is heavily combed to the right. Her violet unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is an amazing painter.
History: She was born the only child of a wealthy merchant. In her 16th year, her parents were killed by a dire rats raid, leaving Marastyr alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Marastyr was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur, Athletic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 290 gp. Blue quartz (8 gp). Rose (40 gp).
Medrash Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears green leather gloves, a green jacket, and tight pants. He sports a flattop crest cut. His red eyes peer out from beneath his broad green hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east to a Assassin, Medrash learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Assassin.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 4 Acid flasks. 3 Holy water. 4 Tanglefoot bags. 4 Acid flasks.
Spear Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries a battered nunchaku and tarnished rapier as well. She wears a broad hat to cover her moderate length white fur. Her eyes are likewise copper.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Body Guard father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Philantrophist, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp.
Chenna Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long brown hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac.
Ideals: Entrepeneur, Justice. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Auran
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
