Hugolina Fidget, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. Her hair is red and curly. She has several tiny emerald earrings on each ear.
Personality: She has always had a great fascination with Gnomish culture. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Hugolina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army; and gnomish compassion
Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Rich, Military. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp.
Maiathah Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting tan shirt and pants. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born at the edge of vast plains. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Attractive, Nature. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Silver pearl (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ida Hale, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. She has a slight overbite and is overall scrawny. She wears her golden hair up. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.
History: Ida lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is unsatisfied with her job; and her relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 4 (-3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 700 sp. 1 Banded mail.
Isabella Branson, Female Human [Permalink]
Personal [hide]
Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is muscular with a powerful set of arms. She wears her white hair up. Her eyes are brown.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.
History: Isabella hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Isabella alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Isabella was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Someone believes her a fraud.
Ideals: Joker, Fighting. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 74 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Ernest Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His red hair is cut short. He has gray eyes and a yellow hat with a white feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and to unite with his brother
Flaws: Antagonistic, Secretive, Fearful. Bonds: Attractive, Family, Job. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). A delicate silver chain set with a tourmaline (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!