Enidda Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her skin is also unnaturally pale. She has moderate length chestnut hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Enidda will drive conversation. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. When Enidda reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Ugly, Fearful, Disease. Bonds: Rich, Military. Occupation: Bookbinder
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 gp.
Jarsali Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and wears silk and lounges about seductively. She has styled her silver hair well, parting it to the left. This amber eyed easterner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 7 years old her parents immigrated from the east. Jarsali was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Cartwright. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Fighting. Bonds: Attractive, Immigrant, Slave. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2000 cp.
Igden Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Igden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Forgetful. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Symma Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears a faded coat and loose pants complete with top hat, and her gloved hand is found clutching a glaive. She sports golden long hair. Her violet unseeing eyes seem to look past you.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has all her life been fascinated with music.
History: She was born at the edge of vast plains. Her parents enrolled her in a Barbarian school at a young age so that she could practice her martial talents. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Artistic, Gifted. Flaws: Disease, Depressed. Bonds: Nature. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 48000 sp.
Vanuath Aloro, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a tan suit. He has shaved his head bald. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Addict, Ugly, Impulsive. Bonds: Slave, Criminal record. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red spinel (90 gp). Chrysoberyl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
