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Advanced [show]


Immeral Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his golden hair up in a very large beehive style do. His eyes are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Immeral grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Immeral. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Flaws: Addict. Bonds: Criminal record, Poor, Adventurer. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Immeral Wasanthi, Male Elf Monk 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Royal, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears light armors faded through time and improper care. He has a hunchback. His brown hair and beard is wavy and long. His violet eyes peer out from beneath his broad brown hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and seeks redemption

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Hedonist. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Trey Royal, Male Human Fighter 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 57 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills History +6, Insight +4
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 3000 gp. Chalcedony (40 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. His auburn hair is knotted and matted. His eyes are a pleasant gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with his god.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Reynard Southey, Male Human Adept 9
Medium (5'6") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (700 gp).


Social Check DCs


Aura Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His fur is cinnamon and very short. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of men and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly, Shy. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Aura Wing, Male Tabaxi Adept 1
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp. A roughly beaten golden orb (160 gp).


Social Check DCs


Roger Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. His white hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of eastern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Shy. Bonds: In love, Immigrant, Adventurer. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Roger Garfield, Male Human Ranger 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 9 (-1)18 (+4)
Skills History +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Rock crystal (20 gp). 1 Hourglass.


Social Check DCs

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