Jane Garcia, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears many layers of old clothing at all times. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: From birth she was tutored by a cruel and relentless mentor. Jane was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jane decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Addict. Bonds: Poor, Job, Mentor, Criminal record. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 8
Hit Points 5 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 7 (-2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 10000 cp.
Mormog Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white cloak and cross-gartered pastel stockings. He has moderate length silver hair. His amber eyes peer out from beneath his wide-brimmed white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: His father raised him in a mountain cabin. His childhood dream was to be a Brewer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: To protect his home; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Joker, Logical. Bonds: Nature, Job, Guardian. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Blue quartz (13 gp). Lapis lazuli (13 gp). Golden yellow topaz (1200 gp). Chrysoprase (50 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has moderate length golden hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Norman was born in the east. At a young age he loved to build and create. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Logical, Persistence. Flaws: Disease. Bonds: Nature. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Ekk Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears just a white suit. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a font of random trivia from the lore and stories she has discovered
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Logical, Gifted. Bonds: Attractive, Poor, Family. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Fallond Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Fallond was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Pink pearl (110 gp). Deep blue spinel (500 gp). 1 Half-Plate.
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