Anne Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her tied-back hair is white. Her half smiles and green eyes are beguiling and draw you in.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born several months after her father was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of her sister.
Bonds: Attractive, Family, Slave, Military, Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 82 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
Possessions: 6000 gp. Red spinel (70 gp). Bloodstone (70 gp). Fiery yellow corundum (800 gp). Star ruby (800 gp). Citrine (70 gp). Moss agate (7 gp). Rose (70 gp). Tiger eye turquoise (7 gp). Alexandrite (1600 gp). Sard (70 gp). Bloodstone (70 gp). Violet garnet (1600 gp). Red-brown spinel (70 gp). Golden pearl (70 gp). Golden yellow topaz (1600 gp). Violet garnet (1600 gp). 1 Medium magic item.
Theobald Harley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He keeps his silver hair in a pixie cut. His eyes are likewise blue.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Theobald hails from a village terrorized by giants. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He now owns his own business.
Motivation: Revenge.
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Amber (60 gp). Pink pearl (60 gp). Malachite (9 gp).
Thorin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has wavy blonde hair. His skin is flawless and his green eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thorin took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Emotional, Fearful. Bonds: Poor, Attractive, Nature. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 68 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 3000 gp. Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1200 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He sports tan clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He has a red handlebar mustache and slicked back red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Koeth wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Disciplined, Professionalism. Flaws: Addict. Bonds: Immigrant, Religious. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. Black pearl (200 gp). 1 Breastplate.
Holg Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His white hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: Holg lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Religious, Family. Occupation: Blacksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
