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NPC Generator

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Advanced [show]


Yevelda Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears many layers of old clothing at all times. She has a long brown ponytail with little hanging trinkets. Her brown eyes dart from person to person to random spaces in the air.

Personality: Yevelda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also has developed a complete distrust of the Cartwright profession.

History: Yevelda was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Expand her business; and to reunite with her absent father

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Family, Adventurer. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Yevelda Livingstone, Female Half-Orc Ranger 12
Medium (4'7") Half-Orc, Lawful Good (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 9 (-1)6 (-2)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Giant, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (2400 gp). Solid gold idol (600 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Merla Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman likes to wear ponchos typically of a light white in addition to tight pants and is in decent physical shape. Her hair is long and auburn with streaks of silver, and is pulled back with small white clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: When she was but 6 years old her parents immigrated from the south. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying brother.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Family. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Merla Wildheart, Female Halfling Commoner 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Carlin Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a simple tan robe with yellow stripes complete with hood. Her wide-brimmed hat is riddled with cuts and holes. She wears an eyepatch.

Personality: Abrasive and pushy, she has a hard time making friends. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. After coming to the age of reason, Carlin took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Religious. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Carlin Horcusporcus, Female Gnome Rogue 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 20 (+5)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anbera Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is drawn into a tight pony tail with a card scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily eccentric. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Body Guard, but she got bored and became a Sellsword. She's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Anbera Rubyeye, Female Dwarf Fighter 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5

Possessions: 36000 sp. Alexandrite (300 gp). Golden yellow topaz (300 gp). Rock crystal (70 gp). Obsidian (9 gp). Sardonyx (70 gp). Peridot (70 gp).


Social Check DCs


Taklinn Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To be a Layabout again; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Taklinn Gorunn, Male Dwarf Druid 6
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)6 (-2)
Skills History +4, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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