Dimble Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He has a golden handlebar mustache and slicked back golden hair. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Dimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Religious, Job, Guardian. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Melech Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He is muscular with a powerful set of arms. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Melech studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Gifted. Flaws: Fearful. Bonds: Criminal record, Has a crush. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Goblin, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 sp. Aquamarine (200 gp). Black pearl (200 gp). Zircon (30 gp). Bloodstone (30 gp). Blue star sapphire (1300 gp).
Dworic Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Immigrant, In love. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ellyjoybell Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a ceremonial dagger. She keeps her long silver hair kept up in a rat tail. Her eyes are violet and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Ellyjoybell isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Ellyjoybell grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She now travels the world, in search of power and loot.
Motivation: To reunite with her absent father; and meet up once more with her childhood friend
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Rich, Family. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: Moss agate (6 gp).
Marigold Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. Her skin is fair and her fingers are delicate and long. Her white hair is cut short. Her violet eyes are passionate and lively.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born the only child of a wealthy merchant. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: To reunite with her absent father.
Ideals: Entrepeneur, Gifted. Flaws: Terse. Bonds: Family. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 12 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Elven, Goblin
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Aquamarine (1300 gp). Malachite (12 gp). Jet (150 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!