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Advanced [show]


Alvyn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his golden hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Alvyn Silverthread, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)12 (+1) 8 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Fenriz Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is brown, silky, and of moderate length. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. Fenriz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fenriz decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record, Military. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Fenriz Agony, Male Tiefling Sorcerer 13
Medium (6'0") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 53 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +6, Religion +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 900 pp. Golden yellow topaz (400 gp). Malachite (11 gp). Pink pearl (50 gp). Deep blue spinel (400 gp). Star rose quartz (20 gp). Alexandrite (400 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'3". She wears dark leathers with embroidery, and her gloved hand is found clutching a whip. Her beige fur is still thick. She wears a mask on her face.

Personality: A skeptical and narcissistic woman, Sun's first love is herself. Her second love is also herself. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Sun was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: She would like to get married and retire; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Family, Has a crush. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Sun Fang, Female Tabaxi Sorcerer 9
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Thorpe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Thorpe Copperkettle, Male Halfling Sorcerer 7
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 3000 sp.


Social Check DCs


Rosamund Sharps, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. Her long brown hair reaches down to her waist. Her violet eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She got into the Doctor business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she is unsatisfied with her job

Flaws: Disease. Bonds: Rich, Military, Job, Nature, Enemies. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Rosamund Sharps, Female Human Adept 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Magnifying glass.


Social Check DCs

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