Sekhmet Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a black costume with the symbols of the four houses of cards on her torso. She wears a colorful flower in her black hair. Her silver eyes peer out from beneath her broad black hat.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Knight.
Motivation: To prove her worth to the world; and she is greedy
Flaws: Impulsive. Bonds: Attractive, Rich, Military, Job. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 150 gp. Onyx (30 gp).
Purban Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Purban wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: Purban was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purban fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic, Dwarven
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Aramil Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has no hair. His eyes are brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Interpreter for hire.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Brakka Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time, and she perpetually has her crossbow ready. She wears her auburn hair down. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Brakka and her spouse have recently divorced.
Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 17)
Armor Class 12
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 7000 gp. Obsidian (12 gp). Zircon (60 gp). Azurite (12 gp). White opal (1000 gp). Obsidian (12 gp). Bloodstone (60 gp). Blue quartz (12 gp). Amethyst (140 gp). Tourmaline (140 gp). Aquamarine (1300 gp). Rose (60 gp). Coral (140 gp). Moonstone (60 gp). Moss agate (12 gp). Obsidian (12 gp). Red garnet (140 gp). Jade (140 gp). Violet garnet (1300 gp). Obsidian (12 gp). White pearl (140 gp). Chalcedony (60 gp). Malachite (12 gp). Citrine (60 gp). Violet garnet (1300 gp). Red spinel (140 gp). Star rose quartz (60 gp). Blue quartz (12 gp). Onyx (60 gp). Moss agate (12 gp). 1 Medium magic item.
Ahinar Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman sports tan clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. With wild auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Animals are drawn to her, and she is able to talk to them.
History: She was raised by priests from a young age. After coming to the age of reason, Ahinar took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.
Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Religious, Mentor. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
