Lerissa Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her brown hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a ruthless business woman, a trait she acquired from her father.
History: Lerissa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her religion dominates her actions.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 18)
Armor Class 10
Hit Points 120 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Jeweled electrum ring (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An abacus with copper, silver and gold markers (110 gp). Gold dragon comb with red garnet eye (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). A small bag of saffron. (80 gp). A necklace of small pink pearls (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (110 gp). Silver ewer (80 gp). Fire opal pendant on a fine gold chain (1100 gp). Black velvet mask with numerous citrines (110 gp). Silver chalice with lapis lazuli gems (110 gp). A roughly beaten golden orb (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Baern Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey shirt with thin blue vertical stripes and brown pants. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. A true patriot, Baern would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to gnomish people
Ideals: Athletic, Fighting. Flaws: Ugly, Racist. Bonds: Military. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Darkwood Shield.
Khrosh Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is typically in his Glassblower uniform. His chestnut hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. Cursed with a spirit at a very young age, Khrosh has worked very hard to control his curse. He has achieved small success as a Glassblower.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 6 (-2) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Tourmaline (80 gp). Jade (80 gp). Freshwater pearl (16 gp).
Traubon Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Traubon took refuge in the old dungeon and found the beat up sword and armor he uses now. After a long history of fighting, Traubon and his spouse have recently divorced.
Motivation: He's attracted to the PC.
Flaws: Ugly, Antagonistic, Disease. Bonds: Has a crush, Nature. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.
Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Artistic. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!