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NPC Generator

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Advanced [show]


Ar-Gul Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His long auburn hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He was granted divine powers by his dying brother.

Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people

Ideals: Joker, Gifted. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ar-Gul Snape, Male Half-Orc Adept 7
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tomph Van Es, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who is renowned for her bright white dresses and hats, she is not a threatening figure. She wears a top hat to hide her balding. Her amber eyes peer out from beneath her top white hat.

Personality: She acts crazy and hedonistic. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered singing. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Justice, Artistic. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Roofer

Voice: German accent

Attributes [hide]

Tomph Van Es, Female Half-Orc Wizard 2
Medium (5'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 12 (+1)6 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp. Aquamarine (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).


Social Check DCs


Joan Wellington, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. Her white hair has been sun bleached extensively. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Joan was born with her father's beautiful face. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Bonds: Attractive, Enemies, Religious, Family, Job. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Joan Wellington, Female Human Rogue 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)9 (-1) 10 (+0)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Moonstone (30 gp).


Social Check DCs


Nelkin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy white suit. He sports a flattop hair cut. He has a dull look in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Nelkin was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Nelkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Athletic. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Nelkin Warmwater, Male Halfling Adept 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 20 pp.


Social Check DCs


Gale Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His yellow fur is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: Overbrimming with self-confidence, Gale isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Bonds: Rich, Family, Military, Religious. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Gale Of Ale, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)15 (+2) 18 (+4)11 (+0)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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