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NPC Generator

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Advanced [show]


Euphemia Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild red hair. Her fierce gray eyes like to dwell on things.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is greedy.

Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Rich, Criminal record. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Euphemia Glenfellow, Female Halfling Rogue 5
Small (2'9") Halfling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 13 (+1)8 (-1) 7 (-2)12 (+1)
Skills Deception +4, Insight +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sweet Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is beige and curly. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal writing training, and achieved minor success. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He would like to get married and retire; and to be a bather again

Ideals: Artistic. Flaws: Mundane, Selfish. Bonds: Job, Has a crush. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Sweet Plume, Male Tabaxi Wizard 7
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 700 gp. Eye agate (8 gp). Obsidian (8 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Scribe, his mother struggled to pay the bills. Baern was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Baern decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is terrified, and will act out of fear

Flaws: Secretive, Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Baern Loderr, Male Dwarf Ranger 10
Medium (4'0") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp.


Social Check DCs


Qualen Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting blue shirt and pants. He has a small bristly mustache and wavy red hair. His eyes are likewise green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Qualen was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Optimist. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Qualen Umbodoben, Male Gnome Cleric 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 46 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 8 (-1)15 (+2) 15 (+2)15 (+2)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 4d6-3, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 700 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His auburn hair is still thick. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Fletcher. He would rather hide behind his crafts than deal with other people.

History: He was born in the south, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ortegar Hogcollar, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs

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