Hadarai Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Spy, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and regain custody of his son
Flaws: Insomniac. Bonds: Poor, Criminal record, Family. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Rangrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He has a moderate pudge and is not very fit. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Rangrim hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered poetry. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Persistence, Artistic. Flaws: Insane, Mundane. Bonds: Enemies. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp.
Hugolina Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She has a long chestnut ponytail with little hanging trinkets. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born the only child of a wealthy merchant. She was taken from her home at a very young age. She has set out to sabotage the competition.
Motivation: A deep hatred of orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp.
Felosial Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a slight overbite and is overall scrawny. Her silver hair is smooth and relatively long. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She is a logical person and will generally grow upset if things defy logic and science.
History: She served in the navy to pay for her family's outstanding loans. Her mother was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world
Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Rich, Military. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 5)
Armor Class 15
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Lapis lazuli (12 gp). Blue quartz (12 gp).
Margery Colby, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey broad hat and grey clothes. She has a very tight haircut. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Like her father and her sister before her, after school she went straight into learning to become a Gardener. She has taken up work as a Gardener and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. Deep green spinel (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!