Jelenneth Raethran, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a weathered and beat up set of banded mail beneath an oversized blue coat. She is tall, broad shouldered and powerfully built. She keeps her white hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.
History: She was born several months after her mother was called into army service. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Bonds: Religious, Military, Immigrant. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amethyst (60 gp). Pink pearl (60 gp). Citrine (20 gp). Blue quartz (7 gp).
Lidda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. She has styled her brown hair well, parting it to the left. Her thin eyebrows rest above her beady blue eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a very good compulsive liar and kleptomaniac.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Mason.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp.
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a top hat to cover his moderate length golden hair. His eyes are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: Alberich was born with his mother's beautiful face. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Attractive, Family. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 58 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Lapis lazuli (11 gp). Sardonyx (50 gp). Jacinth (8000 gp). Red-brown spinel (70 gp). White opal (1200 gp). Citrine (50 gp). Chalcedony (50 gp). Blue sapphire (1200 gp). Deep blue spinel (1600 gp). Azurite (11 gp).
Caramip Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her red hair is heavily combed to the left. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Tenena Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" southern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is smooth and relatively long. Her eyes are green and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She always tries to repair and not replace. It was this mentality that drove her into the Sellsword business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 gp. Blue star sapphire (1400 gp). Rich purple corundum (1400 gp). Chalcedony (80 gp). Blue sapphire (1400 gp). Hematite (11 gp). Azurite (11 gp). Blue quartz (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
