Bendoo Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a fancy white dress. She wears her black hair up in a very large beehive style do. She has several tiny topaz earrings on each ear.
Personality: She acts crazy and hedonistic. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a criminal king-pin and mafia family She was taken as a slave by a traveling circus and forced to perform Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Rich, Criminal record, Slave. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Full Plate. 1 Full Plate. 1 Banded mail.
Nicor Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green shirt with thin white vertical stripes and green pants. His purple hair is knotted and matted. This black eyed northerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Herbalist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 4 years old his parents immigrated from the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a Herbalist soon after.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Golden pearl (140 gp). Malachite (6 gp).
Silgre Coombs, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is typically in her Miller uniform. She keeps her long auburn hair kept up in a rat tail. Her thin eyebrows rest above her beady amber eyes.
Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. The war was a terrible time for her, and Silgre does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in a small desert village. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Miller job now, and dutifully fulfills any obligations she has.
Motivation: She feels kind of lost in life; and balancing her hectic life and new miller responsibilities is difficult
Flaws: Ugly, Depressed. Bonds: Job, Military, Nature. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Merihim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His brown hair, when down, is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merihim took refuge in the large cave and found the beat up sword and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Addict. Bonds: Criminal record, Nature. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 9
Hit Points 48 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 130 pp. Obsidian (15 gp). Red spinel (50 gp). Aquamarine (400 gp). Chrysoprase (60 gp). Deep blue spinel (400 gp). Rock crystal (60 gp). Sardonyx (60 gp). Jet (50 gp). Freshwater pearl (15 gp).
Erky Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple pastel line shooting up and back down. His feathered hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly, Depressed, PTSD. Bonds: Adventurer. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1900 gp. Tourmaline (90 gp). Chalcedony (70 gp). Fire opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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