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NPC Generator

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Advanced [show]


Pallabar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He is typically in his Detective uniform. His golden hair is thinning but still full. He has a tattooed face.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Pallabar was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Attractive, Slave. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Pallabar Ironhide, Male Gnome Monk 5
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Sweet Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His brown fur, when down, is lengthy. His eyes are hazel and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: To be a Architect again; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Sweet Paws, Male Tabaxi Paladin 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 15 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. Red spinel (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Claira Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who likes to wear yellow tank tops with white skirt. Her auburn hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. Further she is a bit of a stoner and is frequently out of it.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Claira was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of her sister; and she has a crush on the local roofer

Ideals: Entrepeneur. Flaws: Addict. Bonds: Has a crush, Military, Family. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Claira Thompson, Female Half-Elf Paladin 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 pp. Moonstone (80 gp). 3 Smokesticks.


Social Check DCs


Lone Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who dresses in brown turtlenecks beneath a white coat with green slacks, he is not a threatening figure. His brown fur is greasy and uncared for. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lone is combative with any and all who dare try his patience in the slightest.

History: Lone was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Has a crush. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Shore, Male Tabaxi Bard 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Alice Westcott, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears a faded coat and loose pants complete with feathered hat. Her left leg appears badly burned and disfigured. Her white hair is matted, messy, and big. She has a dull look in her gray eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Alice Westcott, Female Human Warrior 4
Medium (4'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 20 pp. Coral (130 gp). 1 Minor magic item.


Social Check DCs

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