Kellen Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair, while still mostly brown, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Kellen grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Job, Adventurer. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 4000 cp. Tourmaline (70 gp).
Anverth Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man is well dressed, constantly wearing a tan suit, white shirt, and grey tie. His red hair is cut short. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anverth took refuge in the old dungeon and found the beat up shield and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 12 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee -3 / 1d10-5, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 cp. 1 Minor magic item.
Namfoodle Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and likes to wear ponchos typically of a light tan in addition to tight pants. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Slave. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Obsidian (14 gp). Sardonyx (50 gp).
Edge Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Bounty Hunter. Her cinnamon fur is matted, messy, and big. She has yellow eyes and a brown hat with a blue feather.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.
History: Edge was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Bounty Hunter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and to find somewhere to settle down
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Althaea Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her hair, while still mostly golden, has prominent grey streaks. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is fixated on the number 96. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day
Flaws: Insane, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Layabout
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: Golden pearl (80 gp). 2 Holy water.
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