Findex Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her crest is black and very short. Her eyes are gold and beady.
Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.
History: Findex was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Findex abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Rock crystal (70 gp). Violet garnet (400 gp). Carnelian (70 gp).
Tawna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is renowned for her bright red dresses and hats. She has wavy chestnut hair. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.
Motivation: She is content; and to end her boredom
Ideals: Optimist. Flaws: Mundane. Bonds: Religious, Military, Rich. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 200 gp. Coral (90 gp). Chrysoberyl (90 gp). Deep green spinel (90 gp).
Trym Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. She is baby faced.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up lance and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 10000 cp.
Koeth Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His right hand appears badly burned and disfigured. His auburn hair is lengthy. His eyes are a pleasant brown.
Personality: He is irascible and easily irritated. He has all his life been fascinated with painting.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Koeth and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Ridaro Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her hair is black and curly. She has a dull look in her violet eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She believes the world needs to unite to get rid of brigands once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Marshal, but she was a colossal failure. She has achieved small success as a Navigator.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Job. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 240 gp.
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