Ernest Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His golden hair is matted, messy, and big. He has blue eyes and a grey hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Ernest was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and money/treasure
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Morthos Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple black line shooting up and back down, and carries maces. He keeps his long chestnut hair kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the west.
Ideals: Fighting, Entrepeneur. Flaws: Shy, Insane. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Valida Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown feathered hat and brown clothes. She has wavy brown hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful wizard made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dagger In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His fur is white, silky, and of moderate length. His eyes are hazel and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.
History: A powerful brothel owner made him what he is. He moved out east to avoid the crime he committed. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Bonds: Attractive, Criminal record, Mentor, Has a crush. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 30 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp.
Gildmak Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He wears a red collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Gildmak has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others.
Ideals: Fighting. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork studded leather.
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