Cumpen Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses in collared shirts and wears a proper scarf over her head. Her hair is long and chestnut with streaks of brown, and is pulled back with small blue clips. Her eyes are amber.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cumpen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cumpen. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to end her boredom
Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Bloodstone (40 gp). Hematite (6 gp). Iolite (40 gp).
Bucklal Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is wracked by social anxiety.
Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Thradal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He is physically well-built. His golden hair is thinning but still full. His violet eyes peer out from beneath his broad brown hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Mentor, Adventurer. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 20 (+5) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Gynk Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a white wide-brimmed hat and white clothes. Her hair is cut close to her head. Her fierce brown eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Flaws: Forgetful, Secretive. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Rock crystal (20 gp). Coral (80 gp). Golden pearl (80 gp). Amethyst (80 gp). 1 Minor magic item.
Ahinar Selevarun, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She can speak with the recently deceased. She receives visions of the future at random moments
History: Ahinar hails from a village terrorized by dire rats. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Gifted. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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