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Advanced [show]


Mozikth Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His crest is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Mozikth began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many illithids want him driven away.

Ideals: Entrepeneur. Flaws: Ugly, Racist, Disease. Bonds: Enemies. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Mozikth Kerrhylon, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)6 (-2) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +8 / 3d4+5, Ranged +1 / 3d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" eastern man, he wears silk and lounges about seductively. He has done his best to style his white fur to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Mercenary business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Left-Handed Thunder, Male Tabaxi Rogue 9
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She sports grey clothing, slightly heavier than average wear. Her red hair is matted, messy, and big. Her eyes are hazel and beady.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is able to make almost anything out of random pieces of junk.

History: Valida hails from a village terrorized by illithids. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She is searching for what she claims is her rightful reward.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Valida Hammerstone, Female Dwarf Expert 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Juliana Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a violet cloak and cross-gartered pastel stockings. Her hair is always cut to a buzz. This gray eyed northerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. Recently she has begun working with bootleggers and crooks.

Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Insane. Bonds: Military, Adventurer, Criminal record. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Juliana Crosis, Female Half-Elf Rogue 1
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 400 sp. A roughly beaten golden orb (60 gp).


Social Check DCs


Hork Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a white and tan handkerchief worn on his right side. His silver hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Hork grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Gifted. Flaws: Shy, Insomniac, Fearful. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Hork Bristol, Male Half-Orc Aristocrat 8
Medium (6'4") Half-Orc, Lawful Good (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 300 gp. Red garnet (150 gp). Deep blue spinel (300 gp). Smoky quartz (80 gp). Chalcedony (80 gp). Eye agate (4 gp).


Social Check DCs

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