Sweet On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He has wavy yellow fur. His green eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sweet took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 22 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Gold and ruby ring (2000 gp). Sapphire pendant on gold chain (2200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2200 gp). 1 Medium magic item.
Purson Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a scythe on his belt. He has done his best to style his dark red hair to look like a famous performer. His silver eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Optimist, Impeccable. Bonds: Rich. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Silk rope. 1 Silk rope. 1 Healer’s kit.
Halimath Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). With a patchy silver beard and wild silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Crown-heir, Halimath learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break; and expand his business
Ideals: Joker, Extrovert, Gifted. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Black pearl (1300 gp). Star rose quartz (60 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp).
Elizabeth Tatum, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She keeps her red hair in a pixie cut. She has a dull look in her violet eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural elven artifacts is her passion
Ideals: Optimist. Flaws: Selfish, Insane. Bonds: Nature, Adventurer. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 56 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1700 gp. Eye agate (8 gp). Chalcedony (70 gp). Deep blue spinel (500 gp). Jet (100 gp). Eye agate (8 gp). Banded agate (8 gp). Star ruby (800 gp). Malachite (8 gp).
Kallista Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy chestnut hair. She has gleaming, smiling white eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her necromantic abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.
Motivation: Gnomish compassion; and to reunite with her old friends
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Military, Adventurer. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. 1 Minor magic item.
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