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Advanced [show]


Elizabeth Colby, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is blonde and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the south to a Body Guard, Elizabeth learned a great deal about her mother's area of expertise. A gifted student she started as a Hunter, but she got bored and became a Body Guard. She's also a talented Hunter, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Elizabeth Colby, Female Human Monk 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 11 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Marastyr Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. With wild white hair. This brown eyed northerner is not easily forgotten.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Marastyr was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.

Motivation: To protect her home; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Guardian. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Marastyr Fireforge, Female Dwarf Warlock 7
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 9000 sp. Banded agate (16 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagnal Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears brown trousers with violet and blue striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Dagnal studied abroad. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Flaws: Fearful, Secretive. Bonds: Guardian. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Dagnal Rumnaheim, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 16 (+3)6 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Amnon Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is kept up in a ponytail inside a feathered hat. His white unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has all his life been fascinated with poetry.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Amnon began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Amnon Luck, Male Tiefling Expert 6
Medium (6'8") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Beloril Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is typically in his Layabout uniform. He has done his best to style his blonde hair to look like a famous performer. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Further expansion of business.

Flaws: Addict. Bonds: Job, Guardian, Mentor. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Beloril Eversharp, Male Dwarf Expert 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)12 (+1) 16 (+3)14 (+2)
Skills History +4, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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