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Advanced [show]


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of orcs once and for all.

History: Gifted from a young age, Arnold studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Criminal record. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Arnold Cornish, Male Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Abad Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: Abad was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. Recently the stress of being a Slave Trader has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Abad Guile, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Violet garnet (1600 gp). Amber (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Antrara Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a perfectly clean shirt and pair of pants. She has wavy bronze crest. Her red eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She got into the Stableman business at a young age. Antrara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She inherited the family business which she has now maintained for 2 years.

Motivation: To reunite with her absent father; and an old rival family wants her found

Flaws: Addict. Bonds: Attractive, Job, Nature, Family. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Antrara Daardendrian, Female Dragonborn Fighter 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Diesa Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She wears a wide-brimmed hat to cover her moderate length black hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Diesa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Over the years she perfected her riding and shooting skills. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, Nature, Adventurer. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Diesa Aranore, Female Dwarf Cleric 8
Medium (3'10") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries a battered bow and tarnished ceremonial dagger as well. His red hair and beard is wavy and long. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Fulbar Greenbottle, Male Halfling Aristocrat 10
Small (2'10") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 230 pp. Bloodstone (40 gp). Azurite (16 gp). Violet garnet (1600 gp). Black opal (800 gp). Star ruby (800 gp). Tiger eye turquoise (16 gp). Jasper (40 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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