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NPC Generator

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Advanced [show]


Sweet In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red fur is unkempt and raggedy. Her blue eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the south her family was never financially stable. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Sweet In the Wind, Female Tabaxi Fighter 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 16 (+3)15 (+2)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a nunchaku. Her brown hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: Mardnab is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Mardnab was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Extrovert, Justice, Fighting. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Mardnab Sympony, Female Gnome Wizard 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp.


Social Check DCs


Tiaathque Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her golden hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Butcher profession.

History: Sold as a small child to a slaver, Tiaathque was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Butcher, but she was a colossal failure. She has achieved small success as a Layabout.

Motivation: She has a crush on the local Butcher; and to be a butcher again

Bonds: Attractive, Job, Mentor, Has a crush. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Tiaathque Mystralath, Female Elf Warrior 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Biri Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fancy black dress. Her brass crest is kept up in a ponytail inside a top hat. Her gold eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Biri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she feels threatened by others

Ideals: Professionalism, Gifted, Fighting. Flaws: Fearful, Depressed. Bonds: Attractive. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Biri Skaarzborroosh, Female Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Celestial
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valida Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant violet.

Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. As long as the job gets done she does not care how it got done.

History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Marshal, but she got bored and became a Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and expand her business

Ideals: Professionalism. Bonds: Attractive, Job, Poor. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Valida Aranore, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 7 (-2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 220 gp. 2 Smokesticks.


Social Check DCs

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