Direcris Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man usually wears his green robe and has his greataxe always slung over his shoulder. He wears a deerstalker hat to cover his moderate length bronze crest. He wears an eyepatch.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: Direcris was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers; and his religion dominates his actions
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Religious, Family. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1700 sp.
Antrara Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. She has wavy red crest. She wears round tiny glasses practically rammed into her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Antrara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered dancing. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antrara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Fighting, Artistic. Flaws: Cynical. Bonds: Adventurer, Poor, Family. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 8
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Jacoba Perry, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. She wears her black hair down. Her violet eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Jacoba isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Jacoba was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: To be a Bowyer again; and wants a kiss
Ideals: Impeccable, Entrepeneur. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Alice Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her tied-back hair is golden. Her eyes, though not visible through her cowl, are blue.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Alice is combative with any and all who dare try her patience in the slightest.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has had some formal singing training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and she is a bit of a kleptomaniac
Ideals: Justice, Artistic. Bonds: Attractive, Criminal record, Slave, Job. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Aramil Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears yellow trousers with violet and green striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His golden hair and beard is wavy and long. His eyes are amber and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Religious, Military. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 44000 sp. Zircon (20 gp). Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
