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Advanced [show]


Emma Pickering, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a sword. Her hair is silver, silky, and of moderate length. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Emma was born with her father's beautiful face. When Emma reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now travels the world, in search of power and loot.

Motivation: Marry her brother to traveling adventurers; and to clean up the streets

Ideals: Optimist. Bonds: Attractive, Family, Military, Adventurer, Guardian. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Emma Pickering, Female Human Warlock 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 6000 cp.


Social Check DCs


Cora Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a simple white robe with green stripes complete with hood. Her hair is blonde and very short. Her hazel eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and several ex partners dislike her way of doing things and want revenge

Ideals: Professionalism, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Cora Greenleaf, Female Halfling Barbarian 4
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 46 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Namfoodle Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan costume with the symbols of his god on his torso. His red hair, when down, is lengthy. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up longsword and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Namfoodle Rofferton, Male Gnome Warlock 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)6 (-2) 8 (-1)10 (+0)
Skills Investigation +0, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp).


Social Check DCs


Faran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has moderate length golden hair. His eyes are blue.

Personality: He is overprotective of those who hire his services. He takes great joy in being the best Gardener in town.

History: Faran was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and further expansion of business

Flaws: PTSD, Fearful. Bonds: Guardian, Job, Nature. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Faran Wildheart, Male Halfling Bard 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Bucklal Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Military. Occupation: Banker

Voice: German accent

Attributes [hide]

Bucklal Copperkettle, Male Halfling Barbarian 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 12 (+1)8 (-1) 16 (+3)15 (+2)
Skills Acrobatics +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +0 / 3d6-4, Ranged +7 / 3d6+3, Grapple +7

Possessions: 180 pp.


Social Check DCs

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