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Advanced [show]


Panana Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a club. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is extraordinarily eccentric. She is a font of random trivia from the lore and stories she has discovered

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants her found; and she is not mentally stable, and does not behave rationally

Ideals: Logical, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Panana Shadowcloak, Female Gnome Fighter 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp. 1 Masterwork Musical instrument.


Social Check DCs


Sybil Merton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears skinny pants and wears a grey and black robe with the hood down. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her green eyes scan people very quickly.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sybil was born the youngest of three triplets. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found

Ideals: Joker, Optimist. Bonds: Attractive, In love, Family. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Sybil Merton, Female Human Commoner 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Thea Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a red feathered hat and red clothes. She wears her black hair down. She wears crescent spectacles with a black brim.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Further expansion of business; and money/treasure

Ideals: Athletic, Impeccable. Bonds: Rich, Job. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Thea Brushgather, Female Halfling Barbarian 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (200 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Elaim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. His long chestnut hair reaches down to his waist. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He has always had a great fascination with Tabaxi culture. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Racist, Shy. Bonds: Military, Job. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Elaim Goblinbane, Male Dwarf Warlock 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 54 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 14000 sp. Amber (120 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Fire opal (1300 gp). Malachite (14 gp).


Social Check DCs


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long white hair reaches down to his waist. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Veit was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Veit and his spouse have recently divorced.

Motivation: To be a Server again; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Family, Job. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Veit Holderhek, Male Dwarf Warlock 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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