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NPC Generator

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Advanced [show]


Skog Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His moppish red hair is in a traditional bowl cut. He has gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Cartwright, his father struggled to pay the bills. Skog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skog decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Flaws: Depressed. Bonds: Adventurer, Slave, Poor, Criminal record. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Skog Beverly, Male Half-Orc Warrior 3
Medium (5'11") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 2900 sp. Golden pearl (150 gp). Alexandrite (500 gp).


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear brown clothing when he does not wear armor. His fur is greying and his face has many wrinkles. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Professionalism, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Flask Of Clay, Male Tabaxi Commoner 9
Medium (6'6") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 11
Languages Common, Terran, Giant, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shanairla Berevan, Female Elf [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her hand crossbow. She carries with her a set of hand crossbows on her belt, each one with a amber on the hilt. Her hair, while still mostly silver, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Shanairla has worked very hard to control her curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Military. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Shanairla Berevan, Female Elf Barbarian 11
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 66 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)16 (+3) 12 (+1)14 (+2)
Skills History +7, Insight +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial, Aquan
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 8000 sp. Alexandrite (600 gp). Obsidian (5 gp). Deep blue spinel (600 gp). Rose (20 gp). Carnelian (20 gp). Jet (120 gp). Chrysoprase (20 gp). Chrysoprase (20 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. Her hair is black, silky, and of moderate length. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Panana was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She would like to get married and retire; and obtaining odd cultural human artifacts is her passion

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Panana Folkor, Female Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)6 (-2) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Chrysoberyl (160 gp).


Social Check DCs


Gildmak Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin grey vertical stripes and green pants. He is physically well-built. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Gildmak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Joker, Extrovert, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Gildmak Strongbones, Male Halfling Warlock 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs

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