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NPC Generator

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Advanced [show]


Dalgal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a yellow scarf. His chestnut hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Jeweler. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast desert. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dalgal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalgal. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Addict. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Dalgal Durthane, Male Dwarf Druid 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 16 (+3)7 (-2)
Skills Arcana +6, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 3000 gp. Iolite (60 gp). Golden yellow topaz (1000 gp). Malachite (10 gp). Sardonyx (60 gp). Tourmaline (140 gp).


Social Check DCs


Dain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy brown hair. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Adventurer in town.

History: He got into the Adventurer business at a young age. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Logical. Flaws: Disease. Bonds: Poor, Job, In love. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Dain Loderr, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Nature +3, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1600 sp. 1 Darkwood Buckler.


Social Check DCs


Vondal Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this southern man dresses in brown turtlenecks beneath a black coat with violet slacks. His silver hair is kept up in a ponytail inside a broad hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Vondal Caebrek, Male Dwarf Bard 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 33000 sp. Jade (40 gp). Bloodstone (40 gp). Smoky quartz (40 gp). Golden yellow topaz (700 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a wizard, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and to be a scribe again

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Mentor, Job. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Astar Rise, Male Tiefling Aristocrat 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)14 (+2) 5 (-3)13 (+1)
Skills Performance +4, Survival +0
Senses Passive Perception 7
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 1200 gp. Azurite (12 gp).


Social Check DCs


Nimble Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Fletcher uniform. His red fur, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Nimble was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Fletcher.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Disease, Shy. Bonds: Job, Family, Religious. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Nimble Shoe, Male Tabaxi Adept 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1300 gp.


Social Check DCs

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