Ishmoz Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes peer out from beneath his Stetson black hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.
History: The child of a Slave Trader, who enjoyed hunting, Ishmoz was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 60 pp. Moss agate (7 gp). White pearl (100 gp). Moss agate (7 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purson Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a green vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has styled his blue hair well, parting it to the left. He is baby faced.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Poor. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 sp. Carved bone or ivory statuette (20 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Finely wrought small gold bracelet (20 gp). Cloth of gold vestments (100 gp).
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light brown in addition to tight pants. His white fur is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp.
Vaina Iranapha, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a blue and red robe with the hood down, she is not a threatening figure. She has moderate length white hair. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is afraid of women and trembles around them
History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 340 gp. Bloodstone (70 gp). Tiger eye turquoise (7 gp).
Eldon Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a violet low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and a deep hatred of drow
Ideals: Fighting. Flaws: Lazy. Bonds: Enemies, Slave, Family. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 25000 cp. Chalcedony (70 gp). Malachite (10 gp). Jet (100 gp). Fiery yellow corundum (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!


