Názkûga Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered scythe and tarnished bow as well. His red hair is drawn into a tight pony tail with a dagger scrunchie. His blue eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Názkûga grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting. Bonds: Criminal record, Family, Adventurer, Nature. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 9)
Armor Class 14
Hit Points 88 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Coral (130 gp). Chalcedony (20 gp). Obsidian (11 gp). Alexandrite (1400 gp). Rich purple corundum (500 gp). Jasper (20 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Doudra Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her crest, while still mostly bronze, has prominent grey streaks. Her red eyes peer out from beneath her deerstalker green hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a great chef.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying sister.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Pink pearl (40 gp).
Serpent Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears brown cloth garments or leather armor. His cinnamon fur has been sun bleached extensively. His eyes, though not visible through his cowl, are copper.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: Serpent was born the youngest of three triplets. A freak accident while working with his Interpreter father left him crippled. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bardryn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a grey costume with the symbols of the sun god on her torso. She has a long black ponytail with little hanging trinkets. Her eyes are likewise hazel.
Personality: A skeptical and narcissistic woman, Bardryn's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of gnolls once and for all.
History: Sold as a small child to a slaver, Bardryn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She's looking for her big break; and wishes to resurrect an old love
Ideals: Impeccable. Bonds: Enemies, Mentor, Adventurer, In love. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Bendoo Wellington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of maces on her belt, each one with a jet on the hilt. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her green eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bendoo took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Druidic, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Azurite (7 gp). Azurite (7 gp). Blue star sapphire (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
