Naill Withrethin, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. With bright red hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the south, certain he would find work there.
Motivation: Meet up once more with his childhood friend.
Ideals: Passionate. Flaws: Secretive. Bonds: Immigrant, Military, Adventurer. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 4 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Adrik was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Disease, Shy. Bonds: Attractive. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Ermina Thorpe, Female Human [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered pastel stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She keeps her brown hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She would rather hide behind her crafts than deal with other people.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Marshal. She has worked as a Marshal like her father before her.
Motivation: Wants to raise her children well; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Artistic. Flaws: Shy. Bonds: Family, Military, Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Citrine (40 gp). Iolite (40 gp). Golden yellow topaz (1000 gp). Moonstone (40 gp).
Brug Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'0" and dresses like a well dressed Fletcher does. His right leg appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He has drifted from career to career and currently works as a Fletcher.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Nature. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Zanna Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her wide-brimmed hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She does not believe in violence as a means to an end. She is a dedicated Banker but believes her peers are too gung-ho.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Pacifist, Logical. Flaws: Ugly, Insane. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
