Dalgal Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears grey cloth garments or leather armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Immigrant, Enemies, Family, Adventurer. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Chain shirt.
Gurdis Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a top hat to cover her moderate length brown hair. Her gray eyes lackadaisically let the world flow into them.
Personality: Gurdis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She comes from a rich eastern family. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.
Motivation: To reunite with her absent mother; and she is greedy
Ideals: Extrovert, Artistic, Gifted. Bonds: Family, Rich. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 19000 cp.
Flask Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is brown, silky, and of moderate length. She is baby faced.
Personality: Flask wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her father was called into army service. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined, Justice. Flaws: Racist. Bonds: Attractive, Military. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Torbera Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple brown robe with grey stripes complete with hood. Her auburn hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is frequently practicing swordplay.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Military. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3
Possessions: 8000 sp. A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Gerbo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerbo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 77 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1200 pp. Onyx (60 gp). Black pearl (1100 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!