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NPC Generator

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Advanced [show]


Azzakh Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green shirt with thin brown vertical stripes and blue pants. His black crest is matted, messy, and big. He has a dull look in his gold eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Azzakh Turnuroth, Male Dragonborn Warlock 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: Just what you see.


Social Check DCs


Gruk Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His tied-back hair is silver. His eyes are likewise green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gruk was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Athletic, Philantrophist, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Gruk Emsworth, Male Half-Orc Fighter 7
Medium (5'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4

Possessions: 800 gp. Hematite (5 gp).


Social Check DCs


Mreksh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a simple green robe with black stripes complete with hood. He has a penchant for wearing a ring with an oversized jet on his right hand. His wide-brimmed hat is riddled with cuts and holes. His eyes are red and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: The child of a Doctor, who enjoyed hunting, Mreksh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mreksh took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Rich, Nature. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mreksh Chumbyxirinnish, Male Dragonborn Bard 7
Medium (6'2") Dragonborn, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Dadalan Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green top hat and green clothes. He wears a colorful flower in his scarlet crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insomniac, Hedonist, Depressed. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dadalan Ophinshtalajiir, Male Dragonborn Wizard 17
Medium (6'7") Dragonborn, True Neutral (CR 17)
Armor Class 10
Hit Points 96 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +6, Persuasion +8
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 8000 gp. Gold music box (1000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jillian Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is braided into rings. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can't help but pocket interesting objects she comes across

History: Jillian was born with her mother's beautiful face. Jillian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jillian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Jillian Brushgather, Female Halfling Expert 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Good lock.


Social Check DCs

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