Lavinia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her bow ready. She has styled her white hair well, parting it to the left. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Eccentric and domineering, Lavinia will drive conversation. She is an amazing painter.
History: Born in the south to a Cartwright, Lavinia learned a great deal about her mother's area of expertise. Her druidic abilities were realized during a raid on her village. She struck the Cartwright job and began her own company from there.
Motivation: She is greedy; and she is unsatisfied with her job
Ideals: Fighting, Extrovert, Gifted. Bonds: Rich, Attractive, Job. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Banded mail.
Pearl Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a penchant for wearing a ring with an oversized opal on her right hand. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: She is irascible and easily irritated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 93 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1400 gp. Carnelian (70 gp). Coral (80 gp).
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is lengthy. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he has comitted a past crime that haunts him to this day
Flaws: Sensitive. Bonds: Religious, Adventurer, Criminal record. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 400 sp.
Volen Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears black cloth garments or leather armor, and is pretty ugly. She has blonde hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Volen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in a small island village. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Mayor and was forced into it by her family.
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Nature, Family. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 120 pp.
Folgûm Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly glaives and maces. He sports a long auburn beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his mother was called into army service. He moved out south to avoid the crime he committed. After months of barely getting by, Folgûm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Ideals: Gifted. Bonds: Adventurer, Criminal record, Rich, Military. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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