Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. With bright red hair and a scraggly beard. His hazel eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Nelkin was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Military. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 100 gp. Black pearl (300 gp). Blue sapphire (1100 gp). Deep blue spinel (300 gp). Rich purple corundum (1100 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Healer’s kit.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.
History: Emerald was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Farmer job and began his own company from there.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp.
Thoradin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is smooth and relatively long. His amber eyes peer out from beneath his broad grey hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Poor, Job. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Hourglass.
Shadow Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his beige fur in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with painting.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Irann Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a robe, a symbol of her god around her neck, and a warhammer on her belt. Her auburn hair is matted, messy, and big. She has blue eyes and a blue hat with a black feather.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with her absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Artistic. Flaws: Ugly, Shy. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Blue quartz (16 gp). Obsidian (16 gp). Hematite (16 gp). Bloodstone (20 gp). Pink pearl (150 gp). Amber (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!