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NPC Generator

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Advanced [show]


Bella Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a long, white, dusty cloak. Her long blonde hair reaches down to her waist. Her eyes are likewise blue.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is afraid of women and trembles around them

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Nature, Family. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Bella Greenbottle, Female Halfling Expert 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Shedinn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his falchion. He has no crest. He has gold eyes and a green hat with a red feather.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Shedinn Wystongjiir, Male Dragonborn Paladin 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A delicate brass dragon egg (90 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Cecily LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow shirt with thin red vertical stripes and tan pants. She is bristling with hidden weapons, mostly axes and pickaxes. Her red hair is styled in orderly dreadlocks. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Criminal record, Rich. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Cecily LaCava, Female Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 2000 sp. Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Watson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair is silver and very short. His ears are large.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Depressed. Bonds: Immigrant, Criminal record, Rich. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Trey Watson, Male Human Warrior 9
Medium (5'0") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are gray.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: Ernest was born in the south. At a young age he loved to build and create. A freak accident while working with his Detective mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Disease, Impulsive. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Mitchell, Male Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 400 pp. Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs

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